Most ogres begin their brutish lives in Oggok, which is a town whose twisted layout mirror an ogre’s convoluted thinking. From the surface, Oggok looks like a collection of huts located in a little cove. Underneath, sprawling caverns encompass guild houses and merchants of all kings. Ogre government is similarly confusing and mostly consists of warriors dubbed “crakneks.”
In some rare instances, Marda, the mysterious shaman of Greenblood Rock, speaks on behalf of the city or makes large-scale decisions that can’t be made by the business end of a club.
Oggok is accessible only through the Feerrott, which is a swamp crawling with lizard humanoids and vicious wildlife. Little of value recommends the town to a non-ogre, but some of the inhabitants are not too picky when it comes to handing out tasks or asking for favors.